Devlogs from The Wonj, making an RPG on its own engine.
Latest
The world, built from its map
The game now makes its whole world map first and builds the ground from it: a world that wraps, rivers and lakes, new kinds of land, towns joined by roads, and a map on M. Still rough.
Earlier devlogs
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A map that looks more like a world
The world map grew toward Earth: land set by how far north or south it lies, solid land inland with ragged coasts, and tectonic plates tried and taken out again. Still a first try. And the main menu lost its title.
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A world that wraps, and a map that comes first
The world is decided: it wraps east to west and grows too harsh to cross at its ends, it is finite because the game needs it whole, and a first try at making its map from the top down.
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One name for each thing, and a camera that stays centred
The camera keeps the player centred while moving, everything in the world has one name and one way to roll, and a second tidy of the code, with proof the world came out the same.
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A day of cleaning house
No new features: code nothing ran is gone, long functions read as named steps, shaders share code, and the two creators share their buttons, with proof the world came out the same.
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Light, day and night, a trader, a glider, and sound
New light and traced shadows, a sun that goes all the way round, a trader in every town, a glider to buy, and the first sound, with a tool to make it.
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Looks, towns, cattails, and the first finds
Wanderers each get a look of their own, rare towns gather round a square, grass and cattails grow, and the first things to find and carry home.
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Walking, running, and climbing walls
Every figure walks and runs, jumps, falls and flies with its own pose, climbs walls and cliffs, and things in the world are now built from parts.
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A body for everyone, trees that differ, and boulders
A first figure for every person, trees that each grow differently, boulders, solid bodies and sharper hits, and a new look for the Object Creator.
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Cliffs, caves, and a chat that takes commands
Land with cliffs, overhangs and caves, physics that ends flush, a camera with weight, flying, a command chat, and objects that roll their own variations.
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Swings, footing, and land that fills in
Combat, movement that feels right, the Object Creator as its own program, and land that fills in on other cores.
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The Wonj, and the RPG it's making
An RPG in the making on its own engine: what it is meant to become.